4/1/2023 0 Comments Planeshift 3.5![]() This area moves with the planeshifter and is centered on him. The planeshifter automatically calms the terrain within a radius of 30 feet per planeshifter level. On planes with the highly morphic trait (such as Limbo in the D&D cosmology) or the magically morphic trait (such as the Plane of Shadow), the terrain stabilizes around the planeshifter. Morphic Stability (Ex): At 4th level, a planeshifter gains the ability to impose his will on his surroundings to a limited extent. Fires on other planes, including the Material Plane, affect him normally. Because this extraordinary ability is the result of attuning himself to a particular plane, the planeshifter remains vulnerable to the same sort of damage in other planes where that attack form is not part of the natural order. The planeshifter is immune to the "normal" fires of the Elemental Plane of Fire, but fire-based attack forms and unusually fiery areas there still affect him. Any effect that would be negated by the avoid planar effects spell is negated by the planar survival ability as well. Planar Survival (Ex): A planeshifter of 3rd level or higher becomes attuned to the nature of the planes he visits and personally immune to their natural planar effects. This ability otherwise functions as the spell cast by a sorcerer of a level equal to the planeshifter's highest caster level. He may do this once per planeshifter level per day. If a character had more than one arcane spellcasting class before he became a planeshifter, he must decide to which class he adds each level of planeshifter for the purposes of determining spells per day when he adds the new level.Īnalyze Portal (Sp): At 2nd level, a planeshifter gains the ability to use analyze portal as a spell-like ability. This essentially means that he adds the level of planeshifter to the level of whatever other spellcasting class the character has, then determines spells per day accordingly. He does not, however, gain any other benefit a character of that class would have gained. Thus, when a new level is gained (except for 1st, 5th, and 9th), the character gains new spells per day as if he had also gained a level in whatever arcane spellcasting class he belonged to before he added the prestige class. Spells per Day: A planeshifter continues training in magic as well as gaining power in the planes. At 8th level, the planeshifter can use this ability at will. Plane Shift (Sp): A planeshifter has the ability to plane shift (as the spell cast by a sorcerer of his character level) once per day. It is our intent to work within this license in good faith.Weapon and Armor Proficiency: Planeshifters gain no proficiency with any weapon or armor. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. To distinguish it, these items will have this notice. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. This is part of the (3.5e) Revised System Reference Document. The size and metal type dictates to which plane of existence or alternate dimension the spell sends the affected creatures.īack to Main Page → 3.5e Open Game Content → System Reference Document → Spells Open Game Content ( place problems on the discussion page). The creatures need to find other means if they are to travel back.įocus: A small, forked metal rod. Note: Plane shift transports creatures instantaneously and then ends. From the Material Plane, you can reach any other plane, though you appear 5 to 500 miles (5d%) from your intended destination. Precise accuracy as to a particular arrival location on the intended plane is nigh impossible. If several willing persons link hands in a circle, as many as eight can be affected by the plane shift at the same time. You move yourself or some other creature to another plane of existence or alternate dimension. ![]() This material is published under the OGL 1.0a.Ĭreature touched, or up to eight willing creatures joining hands
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