3/31/2023 0 Comments Gzdoom 1.8.10![]() (Also, shouldn't there be much less worry, about conflicts (if any worry at all) now that there's the Zandronum Sync branch too?)Īnyhow. The stop-and-go nature gets really tiresome, especially in special cases like this where it wouldn't take more than a few seconds of anyone's time to solve so things could move on. For every week of progress, there's at least 10 weeks waiting for something important to get taken care of in the port before any more progress can be made on the part of the modder or tester. ![]() Modding (and testing) for Zandronum is kind of like that right now. Screenshot (2879).png (706,911 bytes) 03:46Įver tried watching a video you were anxiously waiting for on an extremely slow net connection? Where for every minute of video, there's 10 minutes of buffering time? However, thanks to this bug, it seems that they are nearly pitch-black.Ģ56LightBug.wad (66,878 bytes) 20:13Ģ56LightBugModels.pk3 (272,082 bytes) 00:28 The 3D floor should just be fullbright both above and underneath. The sectors dotted around the map should be green and fullbright. It seems if there's a light level > 255 in a 3D Floor or Transfer Brightness control/target sector, the lighting borks up completely and the sectors turn dark, as if their light level was 0.ĭownload and run the attached WAD. My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My AccountĠ002544: Sector brightness of 256 breaks 3D Floor and Transfer lighting. Chat on our Discord Server Get the latest version: 3.1įor Windows Anonymous | Login | Signup for a new account
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